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[UE4] Particle Lighting

Some experiments with particle lighting using Unreal Engine 4. Adding a subsurface scattering effect gives a more volumetric look.

UE4 - Particle Lighting

Simple defualt lighting

Simple defualt lighting

Custom particle normals to achieve a softer look

Custom particle normals to achieve a softer look

With ambient lighting

With ambient lighting

Another option to control the softness of the particle lighting.

Another option to control the softness of the particle lighting.

With extra point light

With extra point light

With custom subsurface scattering effect

With custom subsurface scattering effect

Different view - no scattering

Different view - no scattering

Different view - with some scattering

Different view - with some scattering

Different view - with full subsurface scattering

Different view - with full subsurface scattering