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Get Even - Materials & Effects Preview (2017)

All screenshots taken directly from the game engine - Unreal Engine 3.
I was responsible for:
- creating base materials/shaders for environment, characters and weapons;
- setting up material instances;
- creating particle effects;
- creating visual effects on materials/shaders;
- creating and setting up post process effects;
- materials/shaders optimization.

Get Even - Physical Materials Preview

My custom character shaders - skin, hair and eyes. Model and textures created by the Character Artist

My custom character shaders - skin, hair and eyes. Model and textures created by the Character Artist

Character pose created by the particles effect

Character pose created by the particles effect

Subsurface shader

Subsurface shader

Custom specular lighting model and roughness control

Custom specular lighting model and roughness control

Wireframe outline effect

Wireframe outline effect

Get Even - Sonar & Outline Effects